Related literature on the effect of electronic gadgets to students performance

related literature on the effect of electronic gadgets to students performance Should be sensitized on the influence of mobile phone usage on academic performance among secondary school students irrespective of gender and age differences.

Of the impact of modern technology on the educational attainment of adolescents the purpose was to examine the relationship between adolescent usage of computers and academic performance. Literature review this research effort is targeted at finding the effects of social media on students’ performance therefore, the literature review discusses the relevant research that is useful to the objectives of this research project. Motivation, influence on college student’s academic performance the analysis results show that self-control, social interaction, and gaming platform make statistically significant contributions to the academic performance of it college students. Performance as a measure of admitting students for undergraduate programs however mature age students could be given supplementary year or probation year to test their competency in addition to the entrance exam.

related literature on the effect of electronic gadgets to students performance Should be sensitized on the influence of mobile phone usage on academic performance among secondary school students irrespective of gender and age differences.

Related literature foreign medical technology is a profession concerned with providing information based on the performance of analytical tests on human body substances to detect evidence of or prevent disease or impairment and to promote and monitor good health. The impact of classroom technology, page 3 part of researchers, and a number of studies have focused on the positives and negatives of technology use from the perspectives of the institution, student and professor. Mobile devices are ubiquitous—including in the college classroom instructors across disciplines now compete with a host of electronic stimuli for students' attention. In obtaining effect and decision for our future study choose electronic influence as priority in determining results of a study later this include positive impact that will be obtained by consumer after using the device.

Search results for 'review of related literature about the effects of multimedia to the students' effects of electronic gadgets to students effects of electronic devices in the academic performance of the third year students in colegio de la purisima concepcion colegio de la purisima cencepcion school. It showed, for instance, that 535 percent of junior high students who said they use a mobile phone for more than four hours a day to talk, send email or surf the net, habitually do not get to sleep until after midnight. Effects on student’s academic performance on the other hand, related to social media in relation to academic performance of to gain a wider view of the study, a review of related literature and studies is conducted books as well as published and unpublished theses and dissertation and the use of internet.

Reviewing the literature: a short guide for research students performance in terms of fighting interference however, this is at the expense of higher costs associated with the sophisticated signal processing algorithm and complicated hardware implementations. Owusu-acheaw, micheal, reading habits among students and its effect on academic performance: a study of students of koforidua polytechnic (2014) library philosophy and practice (e-journal) 1130. Effects of electronic gadgets to academic performance the effect of study habits on the academic performances chapter 1 introduction the extent of student’s learning in academics may be determined by the grades a student earns for a period of learning has been done. The purpose of doing this study is to explain the disadvantages of using electronic gadgets among us students determine the positive and negative effects of electronic gadget to students show the consequences of excessive use of electronic gadgets to students give the students an advice on how to control their use of electronic gadget. Chapter 2 reviews of related literature and studies this chapter includes the ideas, finished thesis, generalization or conclusions, methodologies and others those that were included in this chapter helps in familiarizing information that are relevant and similar to the present study.

Observations of students and a search of current literature indicate that academic performance is a function of attention span, time management skills, student characteristics, academic competence and time spent on osn. Children who play online video games tend to do better in academic science, maths and reading tests, according to an analysis of data from over 12,000 high school students in australia. Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers there have been many studies that sought to examine this issue and their findings point out to hard work, previous schooling, parents’ education, family income and self motivation as factors that have a significant effect on the students gpa. Studies suggest that ia, like other well researched addictive behaviours, has an effect on many aspects of a person‟s life, including academic/work performance, relationships, and physical and mental health (goldberg, 1996 young, 1996, 1998.

Related literature on the effect of electronic gadgets to students performance

The positive effects of technology on teaching and student learning kevin c costley, phd greatly benefit student learning literature review students today live in a very technological world most students use some form of the study shows a positive effect on student learning. The purpose of doing this study is to explain all the disadvantages in using gadgets among all the grade 9 students determine the negative and the positive effects in using gadgets to all grade 9 students show the consequences of excessive use of gadgets to all grade 9 students give all grade 9 students an advice on how they control their. Technology: the positive and negative effects on student achievement and the various types of t eclmology that increase a student's ability to do work by jennifer lyn flanagan a thesis submitted to the department of education and human development of the. The gadgets are very useful, they help us connect to each other, they make us learn new things and discover new things the reason why computer technologies are invented is to help make people’s life easier and to improve their way of life, especially the students.

  • Among the student respondents, 180 persons (30%) reported using smartphones for 1-4 hours every day while 161 persons (276%) reported musculoskeletal discomforts related to the use of electronic.
  • Dealt with the effect of using social networks on students’ academic life and section two which dealt with the effect of using social networks on students’ social life.
  • Four types of factors such teacher-related with a mean 416, student-related (385), school-related (385), and home-related factors (354) were observed to have varying extent of effect on the.

Fred hoffman, a math professor at fau, said he can't ban laptops, ipads or smartphones because a growing number of students download electronic versions of their class textbook on the devices. Harmful effect of commonly used electronic devices on the 2nd is an interview questionnaire related to harmful effect of commonly used electronic devices on their health, it classified into mild, moderate or severe effects literature review and sent to a jury of three expertise two from community nursing and one professor from. The effect of videogames on student achievement effects related to learning playing video games is often associated in our society with poor academic performance this anecdotal idea is supported by some research it is clear from the literature that the effect of video games on the college campus is both positive and negative video.

Related literature on the effect of electronic gadgets to students performance
Rated 3/5 based on 33 review

2018.